Cast: Christopher George, Greta Baldwin, and
Monte Markham
Director: William Castle
97 minutes (12) 1968
101 Films Blu-ray region B
Rating: 6/10
Review by Steven Hampton
Based
on two novels, The Artificial Man (1865),
and Psychogeist (1966), by British
author L.P. Davies, low-budget sci-fi thriller Project X concerns the fate of American spy Hagen Arnold
(Christopher George). Frozen over a century ago, Hagen is revived from
cryogenic sleep because he might know top-secret answers to new threats against
the systemically idealised, but certainly not utopian, year 2118, a shiny era
that seems rather more like a glum variation of Brave New World than anything visionary, released at the same time
as Kubrick’s classic 2001: A Space Odyssey.
“The
west will be destroyed in 14 days!”
Because
Hagen suffered amnesia on his last mission, 21st century authorities re-create
a 1960s farmstead in their efforts to fool ‘Alan’ (alias, Hagen) into believing
he has awoken 150 years in their past. They scheme to frame him for a crime and
brutally control all of his behaviour and thoughts, whether he’s unconscious or
in a nervous but waking state. Identity crisis is a common sci-fi movie trope and
it’s often - as is the case here - coupled with hi-tech gimmicks that result in
a mind-bending influence. Tricked into believing that he’s just a crook in a
hideout after a robbery, Alan undergoes mind-controlling delusions in holograms
that somehow unleash a repressed monster from the Id. Hagen’s troubled mind strikes
with uncanny psychic energies prone to weird manifestation and terrifyingly
defensive violence.
Gallea
(Monte Markham, best known for bionic TV episode The Seven Million Dollar Man) provides a fly-in-the-ointment
sub-plot as a deadly terrorist, who is apparently the victim of a Manchurian Candidate-styled subterfuge
to release a lethal plague. Character-actor Keye Luke plays the impeccably
inscrutable face of Sino-Asian menace. Although widely acknowledged as the king
of cinema gimmicks, William Castle directs this drama clumsily but not without
some special appeal for aficionados of novelty effects. There are several animated
sequences to imbue this spy-fi with psychedelic visuals that, clearly, must
have saved the production a fortune on large-scale special effects work designed
to show us a convincingly designed techno-futurism.
A
disembodied brain in a laboratory tank is scanned to recover its 'lost' secret
knowledge, and yet, even after the advent of computers, nobody here appears to
envision a virtual reality scenario emerging from this development. A
happy-ending of sorts, although it will seem almost campy and quasi-satirical now), is
devised by amoral science, and tacked on to alleviate any story-telling
anxieties that might remain. Project X
is quiet profoundly guilty of doing ‘science fiction’ like without due care and
attention to necessarily important details - such as logic and extrapolation.
Castle’s curio is an oddity, with genre aspects explored to better effect, and greater merits, in other more valued movies.
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