Cast: Jude Law, Jennifer Jason Leigh, and Ian Holm
Director: David Cronenberg
98 minutes (15) 1999
101 Films Black Label
Blu-ray region B
[Released 21st May]
Rating: 9/10
Review by Steven Hampton
It wasn’t entirely obvious before 2005 but in
retrospect it’s clear that David Cronenberg’s phenomenal VR drama, eXistenZ, actually beats The Matrix at its own game. How much this
opinion might result from a considerable devaluation of The Matrix because of its sadly disappointing sequels remains one
nagging question. I am certain only that I prefer to revisit the
always-fascinating realms of Allegra Geller than the split and spliced worlds
of Trinity and Neo. Even after at least half a dozen viewings, I suspect there
are yet more revelatory layers of schizophrenic characterisation and rich
thematic allusion in eXistenZ waiting
to be discovered but The Matrix, plus
Reloaded and Revolutions sequels, gives up all its trilogy’s mockingly
futuristic, pseudo-mythic secrets with far fewer repeats. Placed alongside the
brilliantly devised SF-horror classic Videodrome
(1983), eXistenZ surely is
Cronenberg’s most provocative and intelligent work, and it makes complete nonsense
of such ‘designer’ chillers as Tarsem’s The
Cell (2000), that now appears to be merely like a twisted children’s
playground in comparison to Crony’s incisive commentary on visionary
cyber-culture and virtual crimes.
One
of the greatest millennial movies, eXistenZ
barricades its protagonists inside a genre nightmare from the very limits of a
broken reality. For the private demo of an immersive game, the heroine Allegra (Jennifer
Jason Leigh) attracts a homicidal stalker while novice marketeer Ted (Jude Law)
strives to protect Allegra from the crazy killer. As a dotted line between
fantasy and reality begins to blur into a single seamless contiguous
imaginarium the real-life dangers that the couple sought to escape from merge, startlingly,
with inner-space worlds. Access to the game environment is by organic-looking meta-flesh
consoles that wriggle or squirm as twitchy gateways for the random group of
new-product testers, with the 12 players’ bio-ports connected via
umbilical-style cables. Introduced as the ‘game-pod goddess’, the unwary Allegra
is shot by a lone gun-man armed with an absurdist pistol of made of bones, a bio-mechanical
weapon that fires human teeth as bullets.
With
heroes on the run from bounty-hunting assassins in the service of a fatwa, eXistenZ becomes a road movie about a
questing journey on futurism’s information superhighway. Nervous as a
sex-phobic virgin, Ted’s panicky response to his first porting inadvertently
causes a neuro-surge that locks Allegra out of her own game, the original and
only copy of eXistenZ. Ian Holm plays
the engineer who examines Allegra’s damaged pod and it’s faux-medical scene is reminiscent of Holm as android Ash performing a post-mortem on the hideous face-hugger
in Alien (1979). Game-character based
attitudes promote episodic/ schizoid behaviour in players. Allegra’s off-screen
change into a skirt, after wearing-the-trousers in a partnership with reluctant
hero Ted, marks a switcheroo from femme fatale to damsel in distress. Or is
that a role-reversal?
Typically
for Cronenberg’s cinematic oeuvre, the directorial focus is upon
intensely sexual imagery of penetration anxiety and parasitic infection, ranging
from uncomfortably icky to disturbingly gross. Mutation describes the experimental
narrative functions, where “everything used to be something else”, and evolutionary
story elements develop along a conceptual bridge - from just ‘playing’ at
science fiction to practical concerns like working in bio-tech farming systems.
The GM ‘special’ dish at a Chinese restaurant is plainly not a very popular
choice for lunch. Some assembly is required to weaponise the main course. It
serves up food for thoughts on the morality of misapplied gadgetry. In this SF
drama’s bleeding-edge world, even cuddly rubbery mechanisms might catch a
grotesque disease.
The
revolutionary’s cry of “death to realism” echoes Videodrome’s climactic “long live the new flesh.” So, why not join
the revolution at Cortical Symantics..? Hey, we’ll have a few laughs, or maybe
not. But, “what if we’re not in the game anymore?” OK, survivors! Let’s all get ready for transcendence.
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